Dr Shazi Saremi possesses over a decade of extensive experience in the field of education. Throughout her professional journey, she has consistently exhibited a profound commitment to fostering engaging, student-centred learning environments. Her dedication to academic excellence is paralleled by her genuine enthusiasm for engaging with students, mentoring them, and nurturing their intellectual and personal development. Dr Saremi's pedagogical approach is characterised by a commitment not only to the dissemination of knowledge but also to inspiring curiosity, critical thinking, and a lifelong passion for learning.
Her research encompasses multiple interdisciplinary domains, with a particular emphasis on bio-inspired optimisation algorithms, human–computer interaction (HCI), and knowledge management. She is widely acknowledged for her co-development of nature-inspired metaheuristic algorithms, such as the Grasshopper Optimisation Algorithm and Salp Swarm Algorithm, which are applied to complex engineering and computational challenges. Concurrently, her work in HCI investigates user experience, gesture recognition, and creative technologies like augmented reality, particularly within the context of design education.
Furthermore, she explores knowledge-sharing behaviours in organisational and educational settings, examining the interplay between motivation and culture to enhance learning and risk management outcomes. Her research embodies a distinctive integration of technical innovation and human-centred inquiry.
Awards and fellowships
- Vice Chancellor’s Learning and Teaching Award - 2024
- Top 2 percent scientist in the list of Standford Elsevier - 2023
- Commendation PVCR Special Award - 2020
- PSH (Professor Susan Holland) Casual Academic Performance Award - 2020
- Interviewed by Vogue as an active woman in AI (teaching and research) - 2020
- Full Scholarship for her PhD from Griffith University - 2014
- IIIS Research Impact Awards 2016 from Griffith University
- Her master thesis project (Marker Puzzle) was selected for display at the school of Information Technology and Electronic innovation showcase at University of Queensland
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Research areas
- Human–Computer Interaction (HCI)
- Knowledge Management and Organizational Learning
- Creative Technology and Interaction Design
- Bio-inspired Optimisation Algorithms
Teaching areas
- Programming
- Computer Science
- Cybersecurity
- Human-Center Interaction
- System Analysis
- Math
- Requirement Engineering
- Computer Organization and Operating system
- Device and Network Security
- Information System
- Business Intelligence
- AI